using Leap Motion and HTC Vive for virtual interaction
hmmm...
Demonstration of the realtime capabilities of Auston Sterling's sound synthesis algorithm.
Demonstrates the capabilities of GSound to produce realistic sound propagation/reverb and diffraction. The white columns and ambulances are diffracting objects; the other cars and columns are not. The sound is also spatialized by GSound. It uses a basic HRTF to increase sound realism.
Demonstrates GSound sound source movement and how it interacts with the environment. The white columns and ambulances are obstacles for the sound source. other cars and columns are not blocking any sound
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam viverra euismod odio, gravida pellentesque urna varius vitae.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam viverra euismod odio, gravida pellentesque urna varius vitae.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam viverra euismod odio, gravida pellentesque urna varius vitae.