Physically Based Modeling, Simulation and Animation
Homework 1 - Projectile Simulation
In this project, I implement three integration methods Euler, RK2 and RK4 and adopt them to simulate a projectile motion considering air friction and gravity.
Demo Video:
Homework 1 - Mass-Spring
I draw a 3D spring curve and adopt three integration methods to simulate its motion. Damping, gravity and spring coefficient area considered.
Demo Video:
Collision Detection Between Rigid Bodies
Homework
Demo Video:
Final Project
In this project, I implement a spring-mass net based mesh deformation system and generate animation for belly model and face model. For the face model, I adopt both physical deformation and subspace constraints to generate more realistic animations.
Demo Video: