Flight sim game ideas
| tags: blind, ideas, enabling technology
Flight simulator ideas with Shane and Matthew on 12 June 2006.
- 2-D only for now
- Forget cells, use coordinates instead, use a circular aperture for detection.
- Beep sound works well for targets.
- What sound for anti-aircraft station?
- Probability of getting hit while over an anti-aircraft station?
- Running out of fuel and/or bombs
- Bomb sounds?
- More points for hitting target than for hitting AAS.
- Possible to hit multiple targets with same sound but perhaps one target at a time is easier
- Have key to hear targets one at a time
- Multiplayer version eventually
- Announcements “you’ve been hit”, “you destoyed the base”, “you destroyed the AAS”, “targets are too far away”
- Warning announcement when near AAS and possibly continuous sound