Dr. Ming C. Lin, Beverly W. Long Distinguished Term Professor of Computer Science at UNC-Chapel Hill, received the 2010 IEEE VGTC Virtual Reality Technical Achievement Award at this year’s IEEE Virtual Reality conference, the premiere academic conference in the world on Immersive Virtual Environments, held in Waltham, Mass., March 20-24. The award honors Lin for her contributions in the area of interactive physics-based interaction and simulation for virtual environments.
Lin has been working on physics-based interaction and geometric modeling for virtual reality, computer graphics, haptics, sound rendering and robotics for more than 20 years. She is a leader and innovator in the virtual reality research community who has led the development of over a dozen software systems in these areas and made them available for public download over the web. These software systems have more 100,000 downloads worldwide and have been widely adopted in commercial CAD/CAM, VR, robotics and computer gaming systems.
Inspired by early research on applications of force feedback to scientific exploration at UNC, Lin and her students have developed haptic software technologies, including perceptually-motivated, real-time algorithms for haptic rendering and touch-enabled 3D modeling and painting systems.
She has also co-authored/edited two books on haptics rendering. More recently, Lin and collaborators have been developing new techniques for interactive sound synthesis and propagation for computer gaming and VR applications. Her research group is also enhancing the realism of virtual cityscapes by incorporating interactive, large-scale crowd and traffic simulation. In addition, she is amongst the first few researchers to design parallel algorithms for physically-based simulation that exploit commodity multi-/many-core CPUs and GPUs for interactive applications.
Lin earned her Ph.D. in electrical engineering and computer sciences from the University of California, Berkeley in 1993. She has published more than 200 refereed papers in virtual reality, physically-based modeling, haptics, geometric computing and robotics, and has received six best paper awards at international conferences. Her research has been funded by the Army Research Office, National Science Foundation, Defense Advanced Research Projects Agency, RDECOM, Intel Corporation, Office of Naval Research, Honda, and Carolina Development Foundation, as well as other fellowship programs and sources.
The IEEE VGTC Virtual Reality Technical Achievement Award was established in 2005 and is given each year to recognize an individual for a seminal technical achievement in virtual and augmented reality. IEEE Computer Society is the world’s leading organization of computing professionals.