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Frederick P. Brooks, Jr.
Kenan Professor and Principal Investigator 3D Interactive Computer Graphics, Human-Computer Interaction, Virtual Worlds, Molecular Graphics brooks@cs.unc.edu |
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Dinesh Manocha
Professor Geometric and Solid Modeling, Interactive Collision Detection, Visibility Culling, Large Datasets, Interactive 3D Graphics manocha@cs.unc.edu |
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Anselmo Lastra
Associate Professor Image-Based Rendering, Graphics Hardware, High-Performance Graphics, Medical Applications, Visibility Culling lastra@cs.unc.edu |
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Naga Kiran Govindaraju
Research Assistant Professor Geometric Computations, Visibility Culling, Graphics Hardware naga@cs.unc.edu |
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Andy Wilson
Memory management for interactive rendering and collision detection in massive models, integrated rendering of graphics and video awilson@cs.unc.edu |
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Bill Baxter
Occlusion culling, Massive model rendering on parallel hardware baxter@cs.unc.edu |
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Karl Hillesland
Visibility Determination khillesl@cs.unc.edu |
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Avneesh Sud
Occlusion Culling sud@cs.unc.edu |
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Gokul Varadhan
varadhan@cs.unc.edu |
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David Gotz
Spatial video representations for real world scenes gotz@cs.unc.edu |
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Brian Salomon
salomon@cs.unc.edu |
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Kenny Hoff
hoff@cs.unc.edu |
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Mark Harris
harrism@cs.unc.edu |
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David O'Brien
obrien@cs.unc.edu |
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Wes Hunt
hunt@cs.unc.edu |
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Carl Erikson
Geometric model simplification eriksonc@cs.unc.edu |
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Chris Wynn
wynn@cs.unc.edu |
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Rui Bastos
Global illumination, Real-time rendering of glossy surfaces bastos@cs.unc.edu |
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Hans Weber
Predictive Head Tracking, Wayfinding in Virtual Environments weberh@cs.unc.edu |
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Eric Baker
baker@cs.unc.edu |
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Neil Golson
Computer graphics modeling golson@cs.unc.edu |
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David Luebke
Geometric model simplification, visibility culling luebke@cs.unc.edu |
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Hansong Zhang
Visibility Culling zhang@cs.unc.edu |
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Tom Hudson
Visibility Culling, Collision Detection, Collaborative VR hudson@cs.unc.edu |
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Bill Mark
Image-based rendering billmark@cs.unc.edu |
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Daniel Aliaga
Image Based Modeling and Rendering, Interactive Walkthroughs aliaga@cs.unc.edu, aliaga@bell-labs.com |
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Jonathan Cohen
Geometric model simplification cohen(atsymbol)cs.jhu.edu |
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Mark Mine
Immersive modeling, VR mine@cs.unc.edu |
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Subodh Kumar
Interactive 3-D Graphics, real time display of curved surfaces, geometric modeling, computational geometry, global illumination, parallel and distributed algorithms subodh@cs.jhu.edu |
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Amitabh Varshney
3D Computer Graphics and Virtual Environments, Scientific Visualization, Molecular Graphics, Computational Geometry varshney@cs.sunysb.edu |
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Kyle Wilson
Geometric Model Simplification, Real-time display of Curved Surfaces, Computational Geometry kyle@cs.unc.edu |
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Grayson Morris
Modeling and Texture-mapping (while with Walkthrough), interactive 3D graphics, Parallel Algorithms and Architectures, Global Illumination, and Scientific Visualization morris@cs.unc.edu, gmorris@bops.com |
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Kris Georges |
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Mike Goslin |
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Brian Upton |
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Wolfgang Stürzlinger
Postdoctoral Researcher Global Illumination, Real-time rendering of glossy surfaces, Computer Graphics/Vision, Human Computer Interaction, Computational Geometry |
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Amela Sadagic
Postdoctoral Researcher Visibility Determination, Computational Geometry, Presence in VR sadagic@cs.unc.edu a.sadagic@cs.ucl.ac.uk |
Page maintained by walkweb@cs.unc.edu
Last updated: 9-10-2001