Contact information

Parallel Computing Lab
Intel Corporation
Santa Clara, CA
tel: (408) 765-9242

About Me

I am a Research Scientist in the Parallel Computing Lab at Intel Corporation, which I joined September 2010.

I recieved my Ph.D. in Compiter Science in 2010 under Professor Ming C. Lin at the University of North Carolina at Chapel Hill. From 2004–2010, I worked in the GAMMA research group in the Department of Computer Science.

In 2004, I recieved a B.S. in Computer Science and a B.A. in Mathematics from University of Maine; I was co-advised by Professor Larry Latour of the Department of Computer Science and Professor Sharon Crook (now at Arizona State University) of the Department of Mathematics.

Publications

Large-scale Fluid Simulation using Velocity-Vorticity Domain Decomposition
Abhinav Golas, Rahul Narain, Jason Sewall, Pavel Krajcevski, Pradeep Dubey, Ming C. Lin
To appear in SIGGRAPH Asia 2012
Fast and Efficient Graph Traversal Algorithm for CPUs: Maximizing Single-Node Efficiency
Jatin Chhugani, Nadathur Rajagopalan Satish, Changkyu Kim, Jason Sewall, Pradeep Dubey
IEEE Parallel and Distributed Processing Symposium (IPDPS) 2012
Interactive Hybrid Simulation of Large-Scale Traffic
Jason Sewall, David Wilkie, Ming C. Lin
SIGGRAPH Asia 2011
Late breaking talk, SIGGRAPH 2011 (refereed)
PALM: Parallel, Architecture-Friendly, Latch-Free Modifications to B+ Trees on Multi-Core Processors
Jason Sewall, Jatin Chhugani, Changkyu Kim, Nadathur Rajagopalan Satish, Pradeep Dubey
Very Large Databases 2011
Transforming GIS Data into Functional Road Models for Large-Scale Traffic Simulation
David Wilkie, Jason Sewall, Ming C. Lin
IEEE Transactions on Visualization and Computer Graphics 2012
Continuum Traffic Simulation
Jason Sewall, David Wilkie, Paul Merrell, Ming C. Lin
Eurographics 2010
Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data
Jason Sewall, Jur van den Berg, Ming Lin, Dinesh Manocha
IEEE Transactions on Visualization and Computer Graphics 2011
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
Ming Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu. Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha
Motion in Games 2009
Lecture Notes in Computer Science No. 5884
Visual Simulation of Shockwaves
Jason Sewall, Nico Galoppo, Georgi Tsankov, Ming Lin
Graphical Models July 2009
Controlling Deformable Material with Dynamic Morph Targets
Nico Galoppo, Miguel A. Otaduy, Will Moss, Jason Sewall, Sean Curtis, Ming C. Lin
Proc. Symposium on Interactive 3D Graphics and Games 2009
Virtualized Traffic: Reconstructing Traffic Flows from Discrete Spatio-Temporal Data
Jur van den Berg, Jason Sewall, Ming Lin, Dinesh Manocha
IEEE Virtual Reality 2009.
Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations
Ming Lin, Avneesh Sud, Jur van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen Guy, Eric Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha
Motion in Games 2008
Lecture Notes in Computer Science No. 5277
Fast Animation of Turbulence Using Energy Transport and Procedural Synthesis
Rahul Narain, Jason Sewall, Mark Carlson, Ming Lin
SIGGRAPH Asia 2008.
Visual Simulation of Shockwaves
Jason Sewall, Nico Galoppo, Georgi Tsankov, Ming Lin
Proc. Symposium on Computer Animation 2008.
Interactive Navigation of Individual Agents in Crowded Environments
Jur van den Berg, Sachin Patil, Jason Sewall, Dinesh Manocha, Ming Lin
Proc. Symposium on Interactive 3D Graphics and Games 2008.
Fast Fluid Simulation Using Residual Distribution Schemes
Jason Sewall, Paul Mecklenburg, Sorin Mitran, Ming Lin
Eurographics Workshop on Natural Phenomena 2007. (Paper)
Symposium on Computer Animation 2007. (Poster)
Fast simulation of laplacian growth
Ted Kim, Jason Sewall, Avneesh Sud, Ming Lin
IEEE Computer Graphics and Applications 2007. (Paper)
SIGGRAPH 2005. (Sketch)
Green's fractal terrain
Jason Sewall, Ted Kim
SIGGRAPH Electronic Theater 2005 (Logo animation)

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